Cards That Actually Teach
The card format that survives spaced repetition, and the three that waste the review.
What it is for
One card format survives spaced repetition and three common ones waste every review: the card with two facts, the card you can answer from its own wording, and the card that tests recognition instead of recall.
The skill
A card is a single retrieval. Most bad decks fail on format, not content.
Write cards that are:
- **One fact per card.** A card with three facts is reviewed as a unit, so you
keep re-reviewing the two you know to reach the one you do not.
- **Answerable from the front alone.** If the front needs the back for context,
it is not a question.
- **Cued the way you will need it.** Study for the direction you will use: if
you need to produce the word, the front is the meaning. Both directions means
two cards, and that is fine.
Three formats to avoid, all common:
- **Definition-shaped fronts** ("Mitochondria — ?"). They test recognition, not
recall, and recognition does not transfer to an exam or a conversation.
- **Lists on the back.** "Name the seven..." is seven cards, or a diagram, not
one card.
- **Cloze with only one blank per sentence, always in the same place.** You
learn the sentence shape instead of the content.
Before importing a generated deck, read twenty cards and delete the ones that
fail the rules above. A deck is worth the time it takes to fix it; a bad deck
costs you every review session thereafter.
How to install it
1. Open the tool and start a new conversation, project or template. 2. Paste the text below wherever the tool keeps standing instructions — usually called system prompt, instructions, or persona. 3. Save it so it applies to every run rather than a single message.