toss style design system
Toss-style UI design rules for disciplined spacing, typography, grayscale hierarchy, restrained color, cards, metrics, dark mode, and accessibility
خود اسکیل
# Toss-Style Design System Rules ## Design Direction - Build quiet, high-trust product UI with clear hierarchy, generous spacing, and minimal ornament. - Use one primary accent color and rely on grayscale for most structure. - Avoid decorative gradients, unnecessary shadows, and competing accent colors. - Prioritize readability, confidence, and fast scanning over visual novelty. ## Typography - Use a strict type scale with clear roles for page title, section title, body, supporting text, and metadata. - Use font weight and color before using large size changes. - Never use pure black text; use a dark grayscale foreground. - Keep line height comfortable for body copy and tighter for short labels or metrics. - For metrics, make the number visually dominant and the unit smaller but still legible. ## Layout and Rhythm - Use consistent spacing tokens. - Keep related content close and unrelated content separated by whitespace. - Use section rhythm: summary, details, action, and supporting context. - Align form fields, values, and controls predictably. - Avoid nested cards and excessive borders. ## Cards and Surfaces - Use cards only for grouped content that needs a surface. - Keep card radius restrained and consistent. - Use subtle shadows or borders, not both heavily. - Keep shadow opacity low and avoid dramatic elevation. - Do not place important controls in low-contrast decorative surfaces. ## Color - Use the accent color for primary actions, selected state, links, or critical brand moments. - Use semantic colors for status only: success, warning, error, and information. - Keep disabled and secondary states in grayscale. - Ensure status is never communicated by color alone. ## Dark Mode - Rebuild the grayscale scale for dark mode rather than inverting colors. - Reduce bright accent intensity on dark backgrounds. - Preserve contrast between surface, border, and foreground layers. - Test charts, cards, and form controls in both modes. ## Accessibility - Meet WCAG AA contrast for text and controls. - Provide visible focus states. - Keep tap targets large enough for touch. - Use semantic HTML and labels before adding ARIA. - Respect reduced motion preferences. ## Common Mistakes - Do not create one-off spacing values. - Do not mix multiple unrelated accent colors. - Do not overuse cards to separate every piece of content. - Do not rely on large hero typography inside dense product screens.
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1. Open the tool and start a new conversation, project or template. 2. Paste the text below wherever the tool keeps standing instructions — usually called system prompt, instructions, or persona. 3. Save it so it applies to every run rather than a single message.
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